mr4DV

Sunday, December 14, 2008
posted by Jennifer O'Connor 3:21 PM

Welcome to the official site for the book “Mastering mental ray”!

In this blog I’ll be keeping you updated on the progress of the book.  Be sure to check out the Forums and other resources we have listed on the site, too!

- Jennifer O’Connor



2 Responses to “mr4DV”

  1. depecheboy says:

    hi Jenni..
    great news about your book… excellent..
    i have one question about IRAY with mentalray 3.8
    your book will covers this new features??
    its great that you focuses in illumination techniques and differents algorithms.. like fg gi and IP..
    congratulations from LIMA-PERU
    maybe the unique mentalray fan in my country :)
    pd.
    can you give any idea about new options in 3dmax 2011 ,, modeling materials..etc

  2. Jenni says:

    Thanks!

    There are a number of rendering technologies that are bursting on the scene, like iRay, and it is way too early to know if those are far enough along in development to make it into Max 2011, and whether Autodesk is even pursuing that technology. Anything Max 2011-related probably won’t be announced until February or March of next year, anyway. Autodesk has been improving their hardware viewport shading the last two releases, and that is not iRay, so it sounds like they may conflict. Perhaps you’ll see iRay in other mr-enabled applications, or as a stand-alone product like VRayRT, we’ll see. Speculation, at this point.

    The SIGGRAPH demo by Caustic, right at the Autodesk booth, was interesting. NVIDIA has their OptiX GPU ray tracing solution. http://www.nvidia.com/object/optix.html. That isn’t mental ray, though, and it may be tough to port mr to fully GPU, as developers rely on it to work a certain way shader-wise.

    Definitely exciting times for the rendering community. Come to think of it, it has been exciting since the first Tron movie! :)

    From what I understand, 3ds Max is on a long term major development path that includes a lot of new features and improvements, and unfortunately I am not privy to what those might be. We certainly saw the product of that development path with Max 2010 and the Graphite modeling tools (and numerous other changes), and I’m sure they are working hard on the rest of that path!

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